Roku BrightSign Manual Página 7

  • Descarregar
  • Adicionar aos meus manuais
  • Imprimir
  • Página
    / 59
  • Índice
  • MARCADORES
  • Avaliado. / 5. Com base em avaliações de clientes
Vista de página 6
i3.DisplayFile("museum_ad2.jpg")
endif
r=CreateObject("roRectangle", 1520, 50, 300, 100)
res=CreateObject("roResourceManager", "resources.txt")
c=CreateObject("roClockWidget",r, res, true)
c.Show()
r=CreateObject("roRectangle", 60, 900, 1800, 100)
t=CreateObject("roTextWidget", r, 3, 0, 5)
t.SetForegroundColor(&ha0a0a0)
t.PushString("The next Museum tour will be starting at 2:30pm in
the lobby.")
t.PushString("Visit the Museum Store today for 15% all
purchases.")
t.PushString("Become a museum member and today's visit is free.")
t.PushString("BrightSign solid-state media players power
interactive video exhibits with simplicity, reliability and
interactivity to high-impact digital signage. Learn more at
www.roku.com/brightsign.")
t.Show()
p=CreateObject("roMessagePort")
sw = CreateObject("roGpioControlPort")
sw.SetPort(p)
msg_loop:
msg=wait(0,p)
if type(msg)="roGpioButton" then
if debug AND msg=12 then 'Video Select
end
endif
else
print "Unknown event "; type(event)
endif
goto msg_loop
BrightSign Object Library
This section specifies each of the Roku Objects that are included with BrigthScript.
Event Loops
When creating anything more than a very simple script, an Event Loop will need to be created. An Event
Loop typically has this structure:
1. wait for the event
2. process the event
3. jump back to 1
Events are things like a button press, a timer that has triggered, a video that has finished playing back, etc.
7
Vista de página 6
1 2 3 4 5 6 7 8 9 10 11 12 ... 58 59

Comentários a estes Manuais

Sem comentários